/* $XFree86: xc/programs/Xserver/hw/xfree86/vga256/drivers/video7/v7_bank.s,v 3.1 1994/06/06 06:48:26 dawes Exp $ */ /* * Stubs Driver Copyright 1993 by David Wexelblat * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of David Wexelblat not be used in * advertising or publicity pertaining to distribution of the software without * specific, written prior permission. David Wexelblat makes no representations * about the suitability of this software for any purpose. It is provided * "as is" without express or implied warranty. * * DAVID WEXELBLAT DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL DAVID WEXELBLAT BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. */ /* * These are here the very lowlevel VGA bankswitching routines. * The segment to switch to is passed via %eax. Only %eax and %edx my be used * without saving the original contents. * * WHY ASSEMBLY LANGUAGE ??? * * These routines must be callable by other assembly routines. But I don't * want to have the overhead of pushing and poping the normal stack-frame. */ /* * All XFree86 assembler-language files are written in a macroized assembler * format. This is done to allow a single .s file to be assembled under * the USL-syntax assemblers with SVR3/4, the GAS-syntax used by 386BSD, * Linux, and Mach, and the Intel-syntax used by Amoeba and Minix. * * All of the 386 instructions, addressing modes, and appropriate assembler * pseudo-ops are definined in the "assyntax.h" header file. */ #include "assyntax.h" /* * Three entry points must be defined in this file: * * VIDEO7SetRead - Set the read-bank pointer * VIDEO7SetWrite - Set the write-bank pointer * VIDEO7SetReadWrite - Set both bank pointers to the same bank * * Most SVGA chipsets have two bank pointers - a read bank and a write bank. * In general, the server sets the read and write banks to the same bank, * via the SetReadWrite function. For BitBlt operations, it is much more * efficient to use two banks independently. * * If the new chipset only has one bank pointer, then all three entry * points must still be defined, but they will be all the same function. * In this case, make sure the ChipUse2Banks field of the VIDEO7ChipRec is * set to FALSE in the video7_driver.c file. */ FILE("video7_bank.s") /* Define the file name for the .o file */ AS_BEGIN /* This macro does all generic setup */ /* * Some chipsets maintain both bank pointers in a single register. To * avoid having to do a read/modify/write cycle on the register, it is * best to maintain a copy of the register in memory, modify the * appropriate part of it, and then do a single 'OUT_B' to set it. */ SEG_DATA /* Switch to the data segment */ Segment: /* Storage for efficiency */ D_BYTE 0 SEG_TEXT /* Switch to the text segment */ /* * The SetReadWrite function sets both bank pointers. The bank will be * passed in AL. As an example, this video7 assumes that the read bank * register is register 'base', index 'idx_r', and the write bank register * is index 'idx_w'. */ ALIGNTEXT4 GLOBL GLNAME(VIDEO7SetReadWrite) GLOBL GLNAME(VIDEO7SetWrite) GLOBL GLNAME(VIDEO7SetRead) GLNAME(VIDEO7SetReadWrite): GLNAME(VIDEO7SetWrite): GLNAME(VIDEO7SetRead): AND_W (CONST(15),AX) MOV_B (AL,CONTENT(Segment)) MOV_W (CONST(0x03C4),DX) MOV_B (CONTENT(Segment),AH) AND_B (CONST(1),AH) MOV_B (CONST(0xF9),AL) OUT_W MOV_B (CONTENT(Segment),AL) AND_B (CONST(12),AL) MOV_B (AL,AH) SHR_B (CONST(1),AH) SHR_B (CONST(1),AH) OR_B (AL,AH) MOV_B (CONST(0xF6),AL) OUT_B INC_W (DX) IN_B DEC_W (DX) AND_B (CONST(0xF0),AL) OR_B (AL,AH) MOV_B (CONST(0xF6),AL) OUT_W MOV_B (CONTENT(Segment),AH) SHL_B (CONST(4),AH) AND_B (CONST(0x20),AH) MOV_B (CONST(0xCC),DL) IN_B MOV_B (CONST(0xC2),DL) AND_B (CONST(0xDF),AL) OR_B (AH,AL) OUT_B RET